WorshippersĪs god of up to six Pygmies, your task is to do whatever you feel like doing (so far as the game allows it). It’s hard to even call Pocket God a game, really, as there are no objectives or aims - it’s more akin to a toy set. Indeed, taken as a practical pursuit, nearly very game is pointless in some way or another (except those almost exclusively rubbish edu-tainment titles).īut I’m not talking about being pointless in terms of improving your social skills with women, fixing a broken motorcycle, or surviving a zombie apocalypse - I’m talking about direction, guidance, reward, and satisfaction. ![]() Before you raise your pitchforks, being pointless isn't necessarily a bad thing in video game terms.
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